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using UnityEngine;using System.Collections;using UnityEditor;public class GameTools : EditorWindow{ [MenuItem("GameToos/MyTest")] static void AddWindow() { EditorWindow window = EditorWindow.GetWindow(true, "mytest", true); window.Show(); } void OnGUI() { EditorGUILayout.HelpBox("A.我是一个测试\nB:我的功能很简单", MessageType.Warning); m_popUpType = GUILayout.Toolbar(m_popUpType, m_toolbarStr); switch (m_popUpType) { case 0: { EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("加数", GUILayout.Width(50)); addNum1 = EditorGUILayout.IntField(addNum1, GUILayout.Width(50)); GUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("被加数", GUILayout.Width(50)); addNum2 = EditorGUILayout.IntField(addNum2, GUILayout.Width(50)); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("等于", GUILayout.Width(100), GUILayout.Height(25))) { addResult = addNum1 + addNum2; EditorUtility.DisplayDialog("提示", "恭喜您执行了加法操作", "OK"); } GUILayout.Label(addResult.ToString(), GUILayout.Width(50)); m_toggle = EditorGUILayout.Toggle("我是ToggleBox", m_toggle); m_enum = (MyEnumType)EditorGUILayout.EnumPopup("我是枚举框", m_enum); m_myObj = EditorGUILayout.ObjectField("我是ObjField", m_myObj, typeof(Object), false); EditorGUILayout.EndVertical(); break; } case 1: { GUILayout.Label("祝大家学习进步", GUILayout.Width(500)); break; } } } private string[] m_toolbarStr = new string[] { "计算机", "关于" }; private int m_popUpType; private int addNum1; private int addNum2; private int addResult; private Object m_myObj; private bool m_toggle; private MyEnumType m_enum = MyEnumType.en_2; private enum MyEnumType { en_1 = 1, en_2, en_3, }}